| With the market being saturated with games | | | | like. A 2d game made today can have the best |
| requiring cutting edge technology platforms and | | | | 2d graphics which could either look realistic or go |
| connections such as World of Warcraft, City of | | | | for a clean/crisp/bright cartoon look; The ability to |
| Heroes, Tabula Rasa, Warhammer, and Age of | | | | make the game as intentioned is a huge plus for |
| Conan, is there really a point to playing a 2d | | | | 2d video games and games like diablo II, starcraft |
| game? Even though the obvious answer may | | | | II, and revamped Ultima Online prove how great |
| appear to be no, the real answer is an emphatic | | | | 2d graphics can now look.Another huge advantage |
| yes! With the market being saturated with games | | | | is movement and pvp. Currently 3d pvp is |
| requiring cutting edge technology platforms and | | | | awkward and less related to movement on |
| connections such as World of Warcraft, City of | | | | screen as compared with button mashing, unless |
| Heroes, Tabula Rasa, Warhammer, and Age of | | | | you're playing a FPS. 2d games are easier to |
| Conan, is there really a point to playing a 2d | | | | maneuver for now and give the user greater |
| game? Even though the obvious answer may | | | | control over his character/avatar. This allows for |
| appear to be no, the real answer is an emphatic | | | | more precision attacks and movement within the |
| yes!One of the main reasons people choose 2d | | | | virtual world; old school ultima online is a classic |
| mmorpgs over their 3d counterparts is because | | | | example of how an easy interface, simple |
| of system requirements and capabilities. To | | | | graphics, and movement made it one of the |
| currently run World Of Warcraft one needs a | | | | greatest pvp games of all time. In contrast, DAoC |
| pretty updated computer, not to mention graphics | | | | was laggy, buggy, and movement was very non |
| card; in comparison most 2d mmo's don't have | | | | user friendly. Five years later in World of |
| strict minimum requirements and can be played | | | | Warcraft it has improved dramatically but the |
| by the masses, including countries that are just | | | | time/spatial relations in 3d have not been |
| getting into the technology era. This is important | | | | mastered so pvp in that environment will never |
| as it allows users from all over to join in and get | | | | be as consistent as that of a 2d game today.To |
| a true sense of community vs a game where it | | | | recap:You don't need to buy the newest |
| can only be played by the 'well-off' or richer areas | | | | hardware to play and usually can play on a dial up |
| of the world.Besides a less strict requirement to | | | | as well.The member base/community is larger |
| play and bigger available player base, 2d games | | | | due to less stringent hardware/network |
| can give the user a "General's" mentality when | | | | requirements and gives a more broad sense of |
| playing the game. In 3d games one is often in first | | | | community. No more just playing against rich |
| person view or very close to it and they can only | | | | people.The art is mastered; the 2d graphics have |
| see from that perspective. In a 2d mmorpg a | | | | been pushed to their limits and allow stunning |
| user can see the whole screen/field and make | | | | visuals for both a realistic and cartoonish |
| decisions based on that. It tends to lead to a less | | | | look.Playability, movement, pvp; 2d games just |
| stressful, more fullfilling experience as you see all | | | | allow the user to run his character like a general |
| around you.Going back to technology, 2d games | | | | and pinpoint his moves. 3d is still evolving and |
| technology and artwork are pretty much | | | | figuring out what it can and can not |
| mastered at this point, whereas 3d games are still | | | | do.Nostalgia...don't these great games bring back |
| evolving to become more real and less polygon | | | | memories? |