| It's hard for beginner to become a pro if you only | | | | to the enemy creep and gain gold for the kill, it |
| play Dota for short of time. Now, i will try to give | | | | gives you around 40-50 gold. But it is pretty hard |
| you some tips about one of a important strategy | | | | to do with all your creeps pounding on them as |
| in Dota, it's called Lane Control. | | | | well. |
| Lane control means you're staying in your lane, | | | | Denying means killing your creeps to deny the |
| getting maximum experience and gold and | | | | enemy experience and gold. You can attack allied |
| denying your opponents the same experience and | | | | creeps if they are below half health. A normal |
| gold. There are several techniques to this. Here I | | | | creep kill gives around 60 experience, while a |
| provide basic explanations and guidelines to Lane | | | | denied creep gives them only 24 exp to ranged |
| Control in basic overview. | | | | heroes and 48 to melee (but I'm not sure about |
| Tip #1 Harassing | | | | the numbers). This also requires good timing. |
| Harassing is a tactic to attack and try damaging | | | | Tip #3 Creep Blocking |
| your opponent hero to force him to stay away | | | | To pull the creep's meeting point to your side or |
| and play safely is the simplest way of controlling | | | | behind your tower, you can consider creep |
| the lane. But there are many advanced points to | | | | blocking, that is, impeding the creep's movement |
| it because you cannot attack your opponent hero | | | | by means of walking in front of them and |
| direct to him in certain range. DotA is | | | | stopping from time to time, sometimes walking |
| programmed so that every time you attack an | | | | from side to side, so that the creeps huddle |
| enemy hero every enemy creep within about | | | | behind you and are slowed down. You can |
| 400-500 range will attack you, so you might end | | | | practice this in single-player mode with decreased |
| up receiving more damage that you dealt. | | | | speed, gradually increasing it back to normal. |
| It's is some advantage if you are raged heroes | | | | Tip #4 Creep Pulling |
| versus melee, you can attack the enemy if you | | | | This is a really advanced technique, it allows you |
| are far enough from the creeps. But with melee | | | | to delay your creeps significantly, but it is useless |
| heroes it is much harder to harass ranged heroes. | | | | in solo lanes as it takes a lot of time during which |
| One way to do this is to wait until the creeps | | | | your opponents have free farming. To perform |
| almost all died and go ahead, taking advantage of | | | | creep pulling you need to find a neutral creep |
| having superior damage (usually). One of much | | | | camp near the lane and at a certain time attack |
| simpler and more effective way to harass is to | | | | them and retreat into the lane. The neutrals will |
| use spells. The creeps will not attack you if you | | | | follow you, and if you timed it correctly your |
| use spells, so it is pretty much safe. But this | | | | creeps will engage the neutrals and be pulled into |
| takes up mana and often cannot be used too | | | | the forest, getting significantly delayed and maybe |
| much. Also the creeps will not target you if you | | | | killed. It also allows you to destroy a creep camp |
| use arrow-enhancing abilities like searing arrows | | | | which is usually a decent bonus. Also while your |
| frost arrows/etc. So it gives the corresponding | | | | creeps are fighting the neutrals you can drag |
| heroes a much easier way to harass. | | | | another neutral camp into the fight. But doing this |
| Tip #2 Last Hitting and Denying | | | | requires perfect timing. |
| To last hit means to try to deal the finishing blow | | | | |